Choose Your Own Path
We give you the choice of what to do when you visit us! All of our modules are complementary to each other and all will make an exciting experience for all participants!
About the Program
We give you the choice of what to do when you visit us! All of our modules are complementary to each other and all will make an exciting experience for all participants!
Documents
Further Infomation
You can also book in our Additonal Modules or come up with your own set of modules for a custom day, please look at the details below:
GRAND CHAMPIONSHIP JOUST: A spectacular Arena Event, unlike any other! Jousting emerged in the high Middle Ages, based on the use of the lance by heavy cavalry. An extreme sport which is practiced internationally even to this day, Kryal Castle knights count themselves among some of the most accomplished in the world. Join squires, knights and heralds in a true re-enactment of this legendary medieval sport. Students witness what was the pinnacle of knightly activity and gain an understanding of the popularity and importance of the tournament in medieval culture.
SKILL AT ARMS: Join us as one of our kingdom’s finest knights’ presents to you the skills and techniques of a mounted rider on a finely tuned obstacle course, designed to represent challenges
that are faced in real battles. The “Skill at Arms” course has been practiced since at least 4th Century BC in Asian and later European empires and was a means for knights to sharpen their
skills and train their horses for warfare. Listen as our knight explains the broader use and history of the variety of weapons he wields and demonstrates the skills and techniques used by medieval
cavalry in a presentation that is equally entertaining and educational.
BIRDS OF PREY: The art of training birds of prey for hunting, known as falconry, was an elite sport in Medieval times. Owning a falcon was a status symbol throughout the Middle Ages and the aristocracy flew them in lavishly orchestrated hunts. Weaving together the threads of history, ecology and environmental science, Martin Scuffins, founder of the Leigh Valley Hawk and Owl Sanctuary will lead you on a journey that spans 4000 years.
EXCURSIONS AND INCURSION
We offer a selection of over 20 modules to choose from under our base program, available for both Excursions and Incursions. Excursions to the castle have the option of adding one of our 4 extra daytime displays to their visit including our highly popular Championship Joust. Our standard program runs for up to 4hrs which comfortably fits 6 modules.
SCHOOL CAMPS:
Escape the everyday and have your next camp in a Medieval Castle! Whether you are spending 1 night or up to 4 nights at the castle your camp is sure to be jam packed full of myth, magic and adventure! Kryal Castle can comfortably accommodate for up to 132 students and 14 teachers.
CATERING OPTIONS:
Please refer to our Information Pack on our website for more catering options. We offer many different packages to accommodate for camps and day visit excursions.
EVENING MODULES:
MEDIEVAL MOVIE NIGHT (Allow 2-3 hours) Have a night in with popcorn and a “Medieval” movie. Choose from a range of movies set to a medieval tune. Movie list available upon
request.
MEDIEVAL FEAST (Allow 2 hours minimum) Enjoy an evening of Medieval Feasting and Dancing. Students will learn and perform two traditional Medieval Dances between enjoying
their Medieval Feast, all set in The Abbey Tavern.
MEDIEVAL THEATRE (Allow 2 hours) An authentic entertainment experience, giving students a chance to encounter Shakespeare and Commedia Del Arte, and a Pantomime in
these high energy and hilarious performances by our very own highly trained actors. Find out where Shakespearian theatre sat in history, and the very different forms of
entertainment from around the world.
DAY VISIT RUN SHEET:
This is an example of how your Day Visit may run (subject to change based on numbers and personal preference):
10am Arrival
Students will have an opportunity to put their things away, use the restrooms and get into their 6 groups before beginning the first set of modules.
10.30am First 3 of 6 Modules
Each group will rotate through the first 3 of 6 modules. Each module will go for approximately 25 minutes.
12pm Championship Joust/Free Time and Lunch
Students will have an opportunity to grab their lunches and enjoy the castle at their leisure. Teacher supervision is recommended.
Lolly shop will be open during lunch time. Students will make their way to the Arena to enjoy their lunches while watching a Championship Joust.
12.30pm Rotate between the last 3 of 6 Modules
Each group will rotate through the last 3 of their 6 modules. Each module will go for approximately 25 minutes.
2pm Departure
Objectives
There are a total of 15 module that you can pick for your own tailor made experience with Kryal Castle, each running in a 30 minute slot.
Choose your favourite 6 and let us know.
APOTHECARY: Learn about medieval illness and medicines – students will be disgusted and awed by remedies used in the dark ages. Students will explore our herb garden and learn about the healing properties within. They will put their new-found skills to use in the making of a “medieval band aid” with mortar and pestle.
ARCHERY: Get hands on experience with a bow and arrow in our indoor archery range.
ARMOUR: Students will be able to feel and try on knight’s helmets, gauntlets, gambesons, breast plates and chain mail.
CALLIGRAPHY: Students try their hand at writing with quill and ink, while learning about who was likely to be literate.
EXECUTIONER: Tour our torture chamber and learn about the severe punishments that were handed down to maintain order in this period of unrest. NOTE: Executioner is aimed at ages 13+.
HERALDRY: Students learn about the importance of the coat of arms for the nobility, see the heraldry that represented throughout the castle and design their own heraldry to take home. NOTE: This module is directed as a primary school audience.
LEATHERWORK: Learn the ancient art of leather stamping. Students will take home their own hand made leather bag tag/bookmark.
MANORIAL COURT: Students will participate in a mock court where they will conduct their own trial and execute their own medieval punishment. NOTE: This module has been designed to accompany Executioner or run independently.
MEDIEVAL GAMES: Participate in medieval game play. Students will get into groups of two and rotate between some authentic medieval games from across Europe.
NOBILITY: Explore the world of the nobles and courtly etiquette in a simulated, costumed, royal court.
PEASANT: Learn about the hierarchy of the lower class and role play scenarios and events leading to the Peasants’ Revolt.
SIEGE: Explore how castles were fortified and how they were attacked. Then learn to use a real Medieval Trebuchet and Battering Ram to lay siege on the castle.
SWORD TRAINING: Participate in sword training and learn the proper use of a sword and shield.
THE BATTLE OF HASTINGS: Re-enact the Battle of Hastings. Learn about strategy, teamwork and problem solving.
WEAPONRY: Learn the history of weaponry and see up close a range of real weapons including arming swords, two handed swords and pole axes.