Talking Trash | Primary
‘Talking Trash’ is a sustainability experience that brings circularity solutions to life.
Think awe-inspiring storytelling, interactive digital floor games, and hands on activities that capture the magic of climate solutions. Our experiences are rated 4.9/5 by educators.
Awe-inspiring, interactive storytelling:
Play guessing games such as ‘What was I before?’ and ‘What do you think I can do with this?’
From packaging made from seaweed to paper made from textile waste, from edible coffee cups to maggots that eat waste.
5 x sugar cane missions in a circular “loop”:
- Grow and harvest sugar cane: Use motion to play floor projection games
- Make products containing sugar: Sort products from least to most sugar
- Make bio plastic Lego pieces: Create plants with “plants from plants” Lego
- Make bio energy from sugar cane: Conduct an energy experiment
- Use organic waste to feed soil: Find creatures in the sugar cane mulch
Our playful sustainable learning approach:
- Interactive, play-based learning: We provide captivating learning through creative, interactive, technology-enabled play, which ignites creativity, fosters problem-solving, and builds connections.
- Evidence-based solutions: We showcase the magic of climate solutions, informed by Project Drawdown, the world’s leading resource for climate solutions.
- Curriculum-aligned activities: We align this program with the Science and Technology curriculum + the Sustainability cross-curriculum priority.
About the Program
‘Talking Trash’ is a sustainability experience that brings circularity solutions to life.
Think awe-inspiring storytelling, interactive digital floor games, and hands on activities that capture the magic of climate solutions. Our experiences are rated 4.9/5 by educators.
Awe-inspiring, interactive storytelling:
Play guessing games such as ‘What was I before?’ and ‘What do you think I can do with this?’
From packaging made from seaweed to paper made from textile waste, from edible coffee cups to maggots that eat waste.
5 x sugar cane missions in a circular “loop”:
- Grow and harvest sugar cane: Use motion to play floor projection games
- Make products containing sugar: Sort products from least to most sugar
- Make bio plastic Lego pieces: Create plants with “plants from plants” Lego
- Make bio energy from sugar cane: Conduct an energy experiment
- Use organic waste to feed soil: Find creatures in the sugar cane mulch
Our playful sustainable learning approach:
- Interactive, play-based learning: We provide captivating learning through creative, interactive, technology-enabled play, which ignites creativity, fosters problem-solving, and builds connections.
- Evidence-based solutions: We showcase the magic of climate solutions, informed by Project Drawdown, the world’s leading resource for climate solutions.
- Curriculum-aligned activities: We align this program with the Science and Technology curriculum + the Sustainability cross-curriculum priority.
Documents
Further Infomation
Due to the highly interactive nature of this program, this program is delivered one class at a time (by two passionate, energetic, playful sustainability educators).
All play items used in our experiences are made from nature, reloved, upcycled, recycled or - last resort - the most sustainably made item we can find.
Love for our experiences
"Sally's enthusiam for sustainability and the environment was infectious, and our students were engaged throughout the presentation and hands-on activities." - Principal | Primary School
"I would recommend Sally and Be The Future to anyone looking to engage an educator with warmth, creativty and professionalism." - Leonie Netting | Coal Loader Centre for Sustainability
"As a P&C funded initiative, we are absolutely thrilled with [the] feedback and would highly recommend inviting Be The Future into your school ASAP!" - P&C President | Primary School
"Sally has pioneered innovative eco-play workshops." - Environmental Education, New South Wales | 2023 Environmental Education Awards
"The students were all very engaged and loved all the activities." - Class teacher | Primary School
"Great to see creative play and optimism combined to empower children. Can see this approach being embraced by local council and potentially educators across Australia (and dare I say, the world!)" - Louise Laing, General Manager Marketing ANZ, Intrepid Travel | 2023 TMRRW Awards
Objectives
Science and Technology Objectives
Skills: Design and production processes in the development of solutions
Knowledge: The natural world including living things, materials, forces, energy, and Earth and space
Knowledge: Digital technologies including digital systems and how digital technologies represent data
Values: Value the importance and contribution of science and technology in developing solutions for current and future personal, social and global issues and in shaping a sustainable future
NSW Syllabus Outcomes
Kindergarten: STe-2DP-T, STe-3LW-ST, STe-7DI-T
Year 1 and 2: ST1-2DP-T, ST1-4LW-S, ST1-11DI-T
Year 3 and 4: ST2-2DP-T, ST2-4LW-S, ST2-11DI-T
Year 5 and 6: ST3-2DP-T, ST3-4LW-S, ST3-11DI-T
Sustainability cross-curriculum priority
Empower students to think and act in ways to design and shape a more sustainable future