Talking Trash | Early Learning
‘Talking Trash’ is a sustainability experience that brings circularity solutions to life.
Think interactive storytelling, digital floor games, sensory and imaginative ‘invitations to play’ & creating solutions to keep at your centre. Our experiences are rated 4.9/5 by educators.
Interactive storytelling:
“Bunny Bunny You’re So Funny” helps children explore sharing and circularity with the adventures of a cheeky bunny
Interactive small group rotations:
- Build digital and movement skills by “finding” the bunny with interactive floor projections
- Foster creative sensory play with a world filled with wooden bunnies, trees and green sand
- Explore sensory play and develop fine motor skills by “washing” ice bunnies in soapy suds
- Explore sustainability and build fine motor skills by “repairing” the giant bunny
Note: Activity 4 will only be included for children over three years
Progressive class activity:
Create funny bunny grass heads.
Note: A centre specific circularity activity can be done instead, such as setting up a toy swap or book library. Materials would quoted in addition.
Our playful sustainable learning approach:
- Interactive, play-based learning: We provide captivating learning through creative, interactive, technology-enabled play, which ignites creativity, fosters problem-solving, and builds connections.
- Evidence-based solutions: We showcase the magic of climate solutions, informed by Project Drawdown, the world’s leading resource for climate solutions.
- Curriculum-aligned activities: We align this program with the Early Years Learning Framework, including the Sustainability principle and outcomes 2, 4 and 5.
About the Program
‘Talking Trash’ is a sustainability experience that brings circularity solutions to life.
Think interactive storytelling, digital floor games, sensory and imaginative ‘invitations to play’ & creating solutions to keep at your centre. Our experiences are rated 4.9/5 by educators.
Interactive storytelling:
“Bunny Bunny You’re So Funny” helps children explore sharing and circularity with the adventures of a cheeky bunny
Interactive small group rotations:
- Build digital and movement skills by “finding” the bunny with interactive floor projections
- Foster creative sensory play with a world filled with wooden bunnies, trees and green sand
- Explore sensory play and develop fine motor skills by “washing” ice bunnies in soapy suds
- Explore sustainability and build fine motor skills by “repairing” the giant bunny
Note: Activity 4 will only be included for children over three years
Progressive class activity:
Create funny bunny grass heads.
Note: A centre specific circularity activity can be done instead, such as setting up a toy swap or book library. Materials would quoted in addition.
Our playful sustainable learning approach:
- Interactive, play-based learning: We provide captivating learning through creative, interactive, technology-enabled play, which ignites creativity, fosters problem-solving, and builds connections.
- Evidence-based solutions: We showcase the magic of climate solutions, informed by Project Drawdown, the world’s leading resource for climate solutions.
- Curriculum-aligned activities: We align this program with the Early Years Learning Framework, including the Sustainability principle and outcomes 2, 4 and 5.
Documents
Further Infomation
Due to the highly interactive nature of this program, this program is delivered one class at a time (by a passionate, energetic, playful sustainability educator).
All play items used in our experiences are made from nature, reloved, upcycled, recycled or - last resort - the most sustainably made item we can find.
Love for our experiences
"Thanks so much for your lovely incursions, children learnt so much through them and they really enjoyed it. A huge thank you to Sally from Be The Future for bringing such important knowledge to our children! 🌱 Your efforts in supporting our Ballykin community of being positive action takers on taking care of our planet are truly inspiring. By educating the next generation, you’re helping to ensure a brighter, greener future for us all. We appreciate your dedication and hard work!" - Ballykin Early Learning Centre Director
"I would recommend Sally and Be The Future to anyone looking to engage an educator with warmth, creativty and professionalism." - Leonie Netting | Coal Loader Centre for Sustainability
"All of the experiences were very age appropriate and interesting for the students. The children were engaged with all the activities and they really enjoyed it." - Early Learning Centre Educator
"Sally has pioneered innovative eco-play workshops." - Environmental Education, New South Wales | 2023 Environmental Education Awards
"Sally is a incredible host, interactive and endearing with both parents and children. Highly recommend." - Eco Playgroup parent
"Great to see creative play and optimism combined to empower children. Can see this approach being embraced by local council and potentially educators across Australia (and dare I say, the world!)" - Louise Laing, General Manager Marketing ANZ, Intrepid Travel | 2023 TMRRW Awards
Objectives
Early Years Learning Framework Principles
- Sustainability
- Secure, respectful and reciprocal relationships
Early Years Learning Framework Practices
- Play-based learning and intentionality
- Learning environmentsCultural responsiveness
Early Years Learning Framework Learning Outcomes
2. Children are connected with & contribute to their world
- Children develop a sense of connectedness to groups and communities and an understanding of their reciprocal rights and responsibilities as active and informed citizens
- Children become socially responsible and show respect for the environment
4. Children are confident & involved learners
- Children resource their own learning through connecting with people, place, technologies and natural and processed materials
5. Children are effective communicators
- Children engage with a range of texts and gain meaning from these texts
- Children express ideas and make meaning using a range of media
- Children use digital technologies and media to access information, investigate ideas and represent their thinking